We build mobile games people come back to.

Alma Arm designs, develops and runs games and apps for iOS and Android — from the first playable prototype to years of live updates.

How a project moves

  1. Idea and scope

    We agree on the core loop, audience and platforms, and turn it into a short plan with milestones.

  2. Playable prototype

    A rough but playable build within weeks, so decisions are made on real feel, not on slides.

  3. Production

    Art, levels, economy and backend come together in two-week iterations with a build you can install every time.

  4. Soft launch

    We release to a few markets, watch retention and funnels, and fix what the numbers point to.

  5. Live operations

    Events, content updates, store work and experiments keep the product growing after the global launch.

What we do

Mobile game development

Casual, puzzle and idle games built in Unity — gameplay, UI, economy, ads and in-app purchases, ready for both stores.

UnityC#iOSAndroid

Apps

Native and cross-platform apps with subscriptions, onboarding and clean design.

SwiftKotlinFlutter

Analytics and growth

Event tracking, dashboards and A/B testing, so every update is measured against retention and revenue.

DashboardsA/B testsAttribution

LiveOps and support

Seasonal events, content drops, store listings and SDK updates for products already on the market.

EventsASOMaintenance

Ways to work together

Full project

We take a game or app from idea to store release on an agreed scope and timeline.

Dedicated team

Developers, artists and analysts join your product and work inside your process.

Live support

A monthly arrangement for updates, events, fixes and analytics on a released product.

Questions

Which platforms do you build for?

iOS and Android. Games are built in Unity; apps are native (Swift, Kotlin) or cross-platform with Flutter, depending on the product.

Can you take over an existing game?

Yes. We start with a code and data review, then agree on a plan for fixes, updates and new content.

Do you help with monetization?

We set up ads and in-app purchases, design the store and offers, and test pricing and placements against retention.

How long does a prototype take?

Usually a few weeks for a playable core loop. The exact timing depends on the genre and how much art is needed.

Who owns the code?

You do. Source code, assets and store accounts are transferred to the client under the contract.

Tell us about your game.

[email protected]

Send a few lines about the idea, platforms and timeline. We reply within two working days.